STAR WARS - ZERO COMPANY
Bit Reactor Studios
Since Fall of 2022, I've worked as an animator at Bit Reactor Studios - supervising fight choreography, pre-visualizing and animating narrative cutscenes and animating character locomotion - to bring EA and Lucasfilms' new Star Wars video game to life.
GAMEPLAY ANIMATION & Gameplay DESIGN
Throughout the project, I’ve helped guide many of the character animation initiatives. In the pitch film phase of the project, I designed the UI/UX experience that helped shape the creative intent of the game.
Cinematic direction
While animating character interactions and choreographing fight sequences, I contributed to key decisions on how to present the story cinematically.